Evaluating Educational Technology
This activity aims to
determine the significance of evaluating educational technology.
After learning the need of evaluating educational
technology, answer briefly the questions below.
11. Why
is it important for teachers to evaluate educational technology and software
prior to its use, during its usage and after its use in class instruction?
Evaluating the
instructional materials is important for teachers because of not having a
problem that affects the execution of the technology. It is simply important for
teachers to firstly evaluating the instructional materials to be used before,
during and after class discussion to make it sure that the technology is
conducive and appropriate for the approximate level of thinking and
appreciation of the students involved in the process. Then, teachers could come
up to personal theories and hypothesis on what to improve and what is to
maintain by the used of the same but, developed technological materials in teaching.
1. When
is the appropriate period to use checklists, rating scales and rubrics?
Rubrics are very suitable
to use when rating a particular tasks – performance or project. It could be used
to have a fair judgement of student’s works and outputs. For instance, role
play, video projects and the like. In short, these kinds of rubrics help both
the teacher and the students to assess their strengths and weaknesses
especially in the side of the learners.
Date: June 22, 2018
Rating for Usability and Effectiveness
This
activity aims to determine the effectiveness and appropriateness of
instructional software.
Using the adapted evaluation
tool on the next page, evaluate two (2) of the instructional software mentioned
below (as listed in Chapter 6):
Software/App Evaluation Tool
Use the following
system to rate the software.
1
– Strongly Disagree 2 – Disagree 3 – Agree
4 – Strongly Agree NA
– Not Applicable
Software: BrainPop ELL
Content
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4
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NA
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1. The content is accurate and factual.
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2. The content is educationally appropriate.
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3. The content is free of errors.
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4. The content meets your learning goals and
objective.
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5. The content is free of stereotypes and cultural
bias.
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6. The content meets the school standards.
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Comments: The great thing about this software is
that, its content could be used appropriately by the children as its target
users because its friendly in terms of its content that are based on the
objectives presented by the software.
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Documentation and Support
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1. The teacher/instructor manual is clear and
thorough.
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2. The software has a support is available.
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3. Online technical support is available.
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4. Help and tutorials are clear and easy to use.
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Comments: In terms of the software’s documentation,
it is well-explained with the used of instructional manual which is very easy
to understand even by the young learners. Tutorials could also be found if
necessary.
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Ability Levels
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1. The ability level can be set by the teacher.
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2. The ability level automatically advances.
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3. The software covers a variety of ability/skill
levels.
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Comments: This software could be manipulated by the
users so does, the teacher. The levels of the games could be distinguished by
the teacher or innovate so that, students could hone better. Though, the
contents of the software itself are educational, the good thing is, it still
could be developed.
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Assessment
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1. Software has built-in assessment and reporting
tools.
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2. Assessment methods are appropriate and suited to
learning objectives.
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3. Software documents and records student progress.
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4. Teachers can assess students’ progress easily by
evaluating progress reports.
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Comments: This software automatically assesses the
player/student. It leaves comments and scores for the achievement of the
player per level thus, assessing what they know and they still need to know.
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Technical Quality
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1. Animation and graphics are used well.
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2. Audio (voice) input/output is used well.
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3. Feedback and prompts are appropriate.
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4. The application allows branching and chunking.
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Comments: The technical quality is good. Graphics
are well-suited to the players. It is not too attractive but, maintains the
equilibrium of the game. Additionally, the used of voice recordings as a tool
to develop listening content are good assessment strategy.
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Ease of Use
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1. Directions are clear
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2. Students can exit the program at any time.
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3. Students can restart the program where they
stopped.
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4. The software is reliable and free of disruption
system errors.
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Comments: This software is user-friendly, anyone at
age could easily understand how the game being played.
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Software: The Critical Thinking Co.
Content
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1
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2
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3
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4
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NA
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1. The content is accurate and factual.
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2. The content is educationally appropriate.
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3. The content is free of errors.
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4. The content meets your learning goals and
objective.
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5. The content is free of stereotypes and cultural
bias.
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6. The content meets the school standards.
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Comments: The content of this software could be
varied accordingly making it greater and better for students at any basic
educational level. The facts and lessons presented are based on books making
it as a reliable source of information that could be used in teaching field.
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Documentation and Support
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1. The teacher/instructor manual is clear and
thorough.
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2. The software has a support is available.
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3. Online technical support is available.
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4. Help and tutorials are clear and easy to use.
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Comments: It documented some important and basic
information that the readers wanted to learn about. Some aspects are also
technically supported online that is why, it is accessible to use anytime and
anywhere.
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Ability Levels
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1. The ability level can be set by the teacher.
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2. The ability level automatically advances.
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3. The software covers a variety of ability/skill
levels.
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Comments: This software has information for all
basic education using the Kto12 curriculum. It is very much helpful for the students
and also to the teacher that aid them to their needs in schooling.
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Assessment
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1. Software has built-in assessment and reporting
tools.
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2. Assessment methods are appropriate and suited to
learning objectives.
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3. Software documents and records student progress.
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4. Teachers can assess students’ progress easily by
evaluating progress reports.
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Comments: It also assesses the students based on
their chosen level. It identifies their strengths and their weaknesses that
teacher might use in order to remediate lessons or not.
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Technical Quality
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1. Animation and graphics are used well.
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2. Audio (voice) input/output is used well.
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3. Feedback and prompts are appropriate.
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4. The application allows branching and chunking.
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Comments: It has appropriate technicalities,
appropriate and easy to use by the users.
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Ease of Use
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1. Directions are clear
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2. Students can exit the program at any time.
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3. Students can restart the program where they
stopped.
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4. The software is reliable and free of disruption
system errors.
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Comments: Everything is ready to use and easy to
use. It has clear directions at all sections. Users could easily access it
anytime and anywhere.
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Date:
June 22, 2018
I can make
ET
This
activity aims to develop one’s own evaluation tool in using and evaluating
educational software for classroom use.
This activity will be done by pair going back to the
activities of the previous chapter, create your own (original) evaluation tool
to evaluate the kiosk earlier created. Consider the content, use of multimedia,
presentation, and delivery of message/content, effectiveness and others. Use
any productivity tool in producing your evaluation tool. Print and paste your work below.
CRITERIA
IN EVALUATING MULTI-MEDIA OR ELECTRONIC INSTRUCTIONAL MATERIALS
Criteria
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Exemplary
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Superior
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Satisfactory
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Unsatisfactory
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Remarks
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1. User-friendliness :
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Is it easy to start using the MM?
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Are the design comprehensible and the
image quality satisfactory?
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Is the function of control elements
evident? Are the software requirements clear and of adequate proportion?
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2. Attractiveness:
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Is the layout appealing?
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Is there a motivating introduction?
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Are there interactive components?
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Is the topic interesting (reference to
everyday life, applications,
explaining a phenomenon)?
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Is the MM up-to-date / innovative?
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3. Clear description of purpose
and work assignment:
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Is the intention of the MM evident?
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Does the user know what is expected
from him?
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Is there a problem to solve or a
context to understand?
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4. Relevance:
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Is the topic important?
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Does it make sense to use the MM (e.g.
problems in understanding, dynamic process)?
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5. Scope:
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Is there a profoundness of content?
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Is there a broadness of content
(special case, general overview)?
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6. Correctness:
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Is the content of the MM correct?
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Are simplifications indicated?
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7. Flexibility:
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Is the MM appropriate for a broad
target group (incl. self-learning)?
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Is it possible to use the MM in
different teaching and learning situations?
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Does the MM allow for the same topic
to be approached in different ways?
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8. Matching to target group:
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Is a reasonable didactical reduction
implemented?
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Are technical terms explained?
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Are the objectives appropriate?
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9. Realization:
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Is the general approach suitable to
present the subject and realize aims of the given MM?
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Is the type of MM chosen reasonable
(video, simulation, animation)?
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10. Documentation:
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Is the operation obvious or explained?
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Is the material self-evident or
explained by additional text?
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Is there a reference to material for
further studies?
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Are there any suggestions for
implementation into the teaching process?
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